Wizard Spell mechanics

Wizard Spell Casting Ability: Intelligence
Spell Save DC = 8 + Proficiency Bonus + Intelligence Modifier
Spell Attack = Proficiency Bonus + Intelligence Modifier
Spells Known: 6 level 1 spells chosen from the wizard class list of spells are included in your spell book at level 1.
Spells Prepared: Number of Prepared spells = Intelligence Modifier + wizard level.
Learning More Spells: Additional Spell Slots become available as you gain levels in this class. Additional spells can learned at any time by copying a found spell book or scroll into your own spell book – but only if the spell you want to copy is of a level for which you have Spell Slots. Each level of the spell requires 2 hours to copy and costs 50 gp for material costs. Additionally, you can make a copy of your own spell book by spending 1 hour and 10 gp for each level of the copied spell.
Maximum Spell Slot Level: 9th
Cantrips: Yes (3 at level 1).
Ritual Casting: Yes. Any spell in the Wizard’s spell book can be cast as a Ritual without needing to be Prepared as long as the spell has the Ritual tag.
Spell Casting Focus: Yes – arcane focus.
Spell Slots: Yes (2 level 1 Spell Slots at level 1).
Spell Slot Progression at Level 5: 4/3/2
Spell Slot Recovery: Long Rest restores all Spell Slots. Arcane Recovery, a class feature, allows the wizard to regain a number of Spell Slots following a Short Rest (1/2 Wizard level, rounded up, once per day).

Wizard Spell mechanics

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