Sorcerer Spell mechanics

Sorcerer Spell Casting Ability: Charisma
Spell Save DC = 8 + Proficiency Bonus + Charisma Modifier
Spell Attack = Proficiency Bonus + Charisma Modifier
Spells Known: Spells chosen from the Sorceror class list of spells (2 level 1 spells at level 1) and must be of a level for which you have Spell Slots.
Spells Prepared: All Known spells are considered Prepared (i.e. ready to cast).
Changing Known Spells: When you gain a level in this class you can choose one Known spell and replace it with another available spell from the Sorcerer spell list that is of a level for which you have Spell Slots.
Learning More Spells: Gain class levels. Additional spells slots and Known spells become available as you gain levels in this class.
Maximum Spell Slot Level: 9th
Cantrips: Yes (4 at level 1).
Ritual Casting: N/A
Spell Casting Focus: Yes – arcane focus.
Spell Slots: Yes (2 level 1 Spell Slots at level 1).
Spell Slot Progression at Level 5: 4/3/2
Spell Slot Recovery: Long Rest restores all Spell Slots and Sorcery Points. Sorcery Points, a class feature, can be used to gain additional Spell Slots.

Sorcerer Spell mechanics

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