Ranger Spell mechanics

Ranger Spell Casting Ability: Wisdom

Spell Save DC = 8 + Proficiency Bonus + Wisdom Modifier

Spell Attack = Proficiency Bonus + Wisdom Modifier

Spells Known: Spells chosen from the ranger class list of spells (2 level 1 spells at level 2) and must be of a level for which you have Spell Slots.

Spells Prepared: All Known spells are considered Prepared (i.e. ready to cast).

Changing Known Spells: When you gain a level in this class you can choose one Known spell and replace it with another available spell from the ranger spell list but this spell must be of a level for which you have Spell Slots.

Learning More Spells: Gain class levels. Additional spells slots and Known spells become available as you gain levels in this class.

Maximum Spell Slot Level: 5th

Cantrips: No

Ritual Casting: No.

Spell Casting Focus: No.

Spell Slots: Yes (2 level 1 Spell Slots at level 2).

Spell Slot Progression at Level 5: 4/2/0

Spell Slot Recovery: A Long Rest restores all Spell Slots.

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Ranger Spell mechanics

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