Druid Spell mechanics

Druid Spell Casting Ability: Wisdom

Spell Save DC = 8 + Proficiency Bonus + Wisdom Modifier

Spell Attack = Proficiency Bonus + Wisdom Modifier

Spells Known: Spells chosen from the druid class list of spells and must be of a level for which you have Spell Slots. Additional spells might become available via Druid Circle selection.

Spells Prepared: Number of Prepared spells = Wisdom Modifier + druid level (minimum of 1).

Druid Circle Feature: Additional spells granted via Druid Circle are considered always Prepared and don’t count against spells you can prepare each day.

Changing Prepared Spells: Following a Long rest you may choose to change your list of Prepared spells – at least 1 minute per spell level for each spell and all spells and must be of a level for which you have Spell Slots.

Learning More Spells: Additional spells become available as you gain levels in this class which grant additional Spell Slots.

Maximum Spell Slot Level: 9th

Cantrips: Yes (2 at level 1).

Ritual Casting: Yes – but only Prepared Spells that have the Ritual Tag.

Spell Casting Focus: Yes.

Spell Slots: Yes (2 level 1 Spell Slots at level 1).

Spell Slot Progression at Level 5: 4/3/2

Spell Slot Recovery: A Long Rest restores all Spell Slots. Druid Circle of Land grants Natural Recovery (Short Rest grants recovery of spell slots = 1/2 druid level (rounded up); you can’t use this feature again until after a Long Rest).

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Druid Spell mechanics

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