Party of 7
Druid Spell mechanics
Druid Spell Casting Ability: Wisdom
Spell Save DC = 8 + Proficiency Bonus + Wisdom Modifier
Spell Attack = Proficiency Bonus + Wisdom Modifier
Spells Known: Spells chosen from the druid class list of spells and must be of a level for which you have Spell Slots. Additional spells might become available via Druid Circle selection.
Spells Prepared: Number of Prepared spells = Wisdom Modifier + druid level (minimum of 1).
Druid Circle Feature: Additional spells granted via Druid Circle are considered always Prepared and don’t count against spells you can prepare each day.
Changing Prepared Spells: Following a Long rest you may choose to change your list of Prepared spells – at least 1 minute per spell level for each spell and all spells and must be of a level for which you have Spell Slots.
Learning More Spells: Additional spells become available as you gain levels in this class which grant additional Spell Slots.
Maximum Spell Slot Level: 9th
Cantrips: Yes (2 at level 1).
Ritual Casting: Yes – but only Prepared Spells that have the Ritual Tag.
Spell Casting Focus: Yes.
Spell Slots: Yes (2 level 1 Spell Slots at level 1).
Spell Slot Progression at Level 5: 4/3/2
Spell Slot Recovery: A Long Rest restores all Spell Slots. Druid Circle of Land grants Natural Recovery (Short Rest grants recovery of spell slots = 1/2 druid level (rounded up); you can’t use this feature again until after a Long Rest).
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